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41. Killboard needs more meaningful stats - in EVE General Discussion [original thread]
I'm not overly worried about killboards, but I do like to have some measure of how I am doing. As it stands the numbers only really tell me how much I play the game, not how well I am doing at it. Having stats like I suggested would tend to rewa...
- by Exotic Matters - at 2015.02.28 10:46:02
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42. Killboard needs more meaningful stats - in EVE General Discussion [original thread]
I think the statistics on the killboards could be improved to give more meaningful stats. As it stands a pilot who sits in a 100 man fleet gatecamping will have much better stats than a 2 or 3 man gang who take on battles that require more risk ...
- by Exotic Matters - at 2015.02.28 08:52:24
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43. HiYa All... New to Eve and I joined RvB....Luv it so Far!!! - in EVE New Citizens Q&A [original thread]
Indeed, RvB is probably the easiest place for a new player to get into PvP, even with a week old character. There are limited opportunities to make isk while in RvB though if you only have one toon, perhaps the only downside I really see. On the o...
- by Exotic Matters - at 2015.02.27 03:54:59
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44. Loki subsystems - in Ships and Modules [original thread]
I would be using it for PvP; except maybe exploration? The webbing Loki is the one that is seen the most. I also saw a fit for an insta-locking alpha arty Loki that looked interesting, that is if the fit actually works. Maybe a bubble-proof scout...
- by Exotic Matters - at 2015.02.26 05:46:04
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45. Loki subsystems - in Ships and Modules [original thread]
I have just become able to fly a Loki and have been googling the topic a bit and I have yet to find a good explanation of how the subsystems work and how to get the most out of them. The normally comprehensive EveUni is someone short on this topic...
- by Exotic Matters - at 2015.02.26 05:10:06
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46. Announcement:2015-02-23 - Launcher Issues - in EVE General Discussion [original thread]
Game is now working, ty
- by Exotic Matters - at 2015.02.24 03:39:03
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47. Announcement:2015-02-23 - Launcher Issues - in EVE General Discussion [original thread]
I am having the same issue with the same varied behavior from launcher (offline mode, white box, etc...) I also tried to start game from \CCP\EVE\bin\exefile.exe and get a connection failed message. This same behavior is duplicated on two differen...
- by Exotic Matters - at 2015.02.24 03:27:04
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48. Guys...psst...when you make your avatars. - in EVE General Discussion [original thread]
The first character I made was based off my visualization of a character in a novel I'm writing. Most of my alt characters were largely a mixture of randomness and fixing them so they weren't butt ugly. Making an idealized girl of my dreams would ...
- by Exotic Matters - at 2015.02.23 09:55:30
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49. Multiple Character Training VS Multiple Accounts - in EVE New Citizens Q&A [original thread]
It is real simple, the reason it costs more in real money to have multiple characters on one account than a second account, is that you are more likely to continue to pay for the 2nd account than you are to continue training your 2nd character wit...
- by Exotic Matters - at 2015.01.30 16:19:16
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50. Hanger Organisation - in EVE New Citizens Q&A [original thread]
The current model is extremely restrictive. Say I buy the ships and fittings for 10 Slashers. I can put all these in a container, but I can't fit them to a ship without moving them into the main hanger. If I mix them with everything else I have no...
- by Exotic Matters - at 2015.01.27 00:32:52
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51. Hanger Organisation - in EVE New Citizens Q&A [original thread]
I just wish there was a way to put fitted ships into containers. Gets really confusing when you put together a few dozen ships or so with different fits and they are all mixed together. End up having to give them some descriptive name and remember...
- by Exotic Matters - at 2015.01.26 16:01:59
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52. I need implants - in EVE New Citizens Q&A [original thread]
At some point the extra 20 million each for 6-10 implants will be an insignificant amount to you. At that point implants that improve your dps for your primary weapon system is nice for PvE. They probably pay for themselves in time by completing m...
- by Exotic Matters - at 2015.01.23 08:31:13
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53. level 4 mission running eith the MTU - in Missions & Complexes [original thread]
Salvage may not be worth that much, but if you leave the MTU behind, and return with a Noctis, you can salvage wrecks as fast as you can lock targets since you don't have to take time to tractor them in. The only real time taken is the time to fly...
- by Exotic Matters - at 2015.01.13 05:43:55
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54. Hoarder or clean freak? - in EVE General Discussion [original thread]
I have loot and random supplies left in 47 different stations throughout hi/low/null. I have fitted ships in at least 12 stations, I don't like flying slow ships around so I leave them in place and buy another somewhere else rather than fly it aro...
- by Exotic Matters - at 2015.01.13 05:31:24
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55. Are ships stopping keeping their alignment in space now??? - in EVE General Discussion [original thread]
Just accept that New Eden is actually an alternate universe with different laws of physics. A game that actually followed Newtonian mechanics (much less relativity) would be horrible to play for so many reasons. I do wish that the camera didn't ...
- by Exotic Matters - at 2015.01.13 05:20:33
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56. Make rarest ores more valuable? - in EVE General Discussion [original thread]
Saying the coders couldn't make mining more profitable outside highsec is not true, all it would require is that addition of ore that has a denser concentration of minerals that can only be found out there. Instead of just the regular, dense, and ...
- by Exotic Matters - at 2015.01.13 05:12:50
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57. Overview Settings help? - in EVE New Citizens Q&A [original thread]
Can anyone point me to an article on overview settings that is not outdated. That specifically deals with the new ability to save and load these settings. I have 3 accounts, each with 2 characters, and 3 computers. This leaves me with 3x2x3 = 18...
- by Exotic Matters - at 2015.01.12 10:03:39
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58. Courier Missions / Hauling - which skills? - in Skill Discussions [original thread]
I don't see much reason to run courier missions in anything other than a basic t1 fast transport (eg Wreathe), which requires very few skills, pretty much just what you mentioned, and will attract little to no attention from gankers. I don't see m...
- by Exotic Matters - at 2015.01.12 09:31:31
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59. Faction Ammo and loyalty points - in EVE New Citizens Q&A [original thread]
I don't know about other ammo, but some kinds Republic Fleet ammo gets conversion near the same LP/isk conversion as SOE items, if you don't have to take into the account the extra time required to acquire the T1 ammo. If you manufacture the T1 ...
- by Exotic Matters - at 2015.01.08 15:56:46
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60. Bait Ratting Cane? - in Ships and Modules [original thread]
Yeah, I thought about that range problem too, looks like medium projectiles totally suck for anything that isn't fast enough to dictate range as AC have such limited range and arty can't hit anything smaller than another BC or an unlikely distance...
- by Exotic Matters - at 2015.01.02 19:37:21
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